Professional Work

"Sin City: A Dame To Kill For (2014)"

"Non-Stop (2014)"
"Machete Kills (2013)"
- VFX - Prime Focus World-
Lead CG Generalist - Look development, Animation, Layout, Lighting, Digital Matte Painting
Maya, Vray, Mental Ray, Nuke, Mudbox, ZBrush, Photoshop CS6
https://vimeo.com/84888315
"White House Down (2013)"
- VFX - Prime Focus World-
CG Generalist (senior)  Look development, Animation, Layout, Lighting
Maya, Arnold, Nuke, Mudbox


https://vimeo.com/84892841
 "The Great Gatsby (2013)"
- VFX - Prime Focus World-
CG Generalist (senior)  Look development, Animation, Layout, Lighting
Maya, Vray, Nuke, Mudbox



"Thief (4) - Trailer "
-Game Developer :
Eidos-Montreal-
-Game Publisher - Square Enix-
-AGENCY:GOLDTOOTH CREATIVE-
Lead CG Character: Look Dev Lead,  I was lead Character artist and did all the, model up-rez, shading, textureing, and lighting for the Main character and several secondary characters.   Many great Goldtooth artists worked on the shots, lighting, comp and Directing and I was privileged to have done such cool work with such a great team.
Maya, MentalRay, Photoshop, Nuke, ZBrush, Mudbox





 
"Cysis 3 - VideoGame  Opening Credits"
-Crysis 3 Crytek-
-AGENCY:GOLDTOOTH CREATIVE-
Lead CG Character: Look Dev Lead,  Suit shading and texturing as well as Ice and frost.   Many great Goldtooth artists worked on the shots, lighting, comp and Directing and I was privileged to have done such cool work with such a great team.
Maya, MentalRay, Photoshop, Nuke, ZBrush, Mudbox





"Forza Horizon - VideoGame  FMV"
-Playground games / Microsoft Studios-
-AGENCY:GOLDTOOTH CREATIVE-
Lead CG Character: Look Dev Lead, Character scan integration pipline, Skin Shader Development, Character Hair shader/lighting pipline.  Many great Goldtooth artists worked on these guys, and the final lighting of all shots was done by the artists at GoldTooth.
Maya, MentalRay, Photoshop, Nuke, ZBrush, Mudbox




"HitCase Prototype renders and look development"
-HitCase - Iceberg Commerce -

-MSK 3D Freelance-CG Generalist: Look Dev, Lighting, modeling, texturing, rendering.  I was charged with file conversions and material look development for the HitCase prototype, which is now a product!  Check it out at www.HITCASE.com
Maya, MentalRay, Photoshop, Nuke, Autodesk 'Showcase'




"Prototype 2 : Promotional Cover Art"
-Activision + Blizzard -
-AGENCY:GOLDTOOTH CREATIVE-
Senior CG Generalist: Look Dev Lead, Lighting, modeling, texturing, rendering.  Many great GoldTooth artists worked on these covers, but I was charged with final modeling shading lighting, and rendering elements and final Photoshop for these covers.
Maya, MentalRay, Photoshop, Nuke




"Prototype 2 : 'Red Zone' VG TVC"
-Activision + Radical-
-AGENCY:GOLDTOOTH CREATIVE-
Senior CG Generalist: Look Dev Lead, character Lighting, modeling, texturing, rendering.  Light rig, pipe-line set-up and Creation of 'Infected Crow', 'Brawler', 'Juggernaut', and the Soldier 'cut-in-half' assets.
Maya, MentalRay, Photoshop, Nuke






"Deus Ex: Human Revolution - Purity First - Viral Commercial"
-Edios Montreal + Square Enix-
-AGENCY:GOLDTOOTH CREATIVE-
Lead CG Generalist: Modeling, texturing, shading, lighting, and rendering passes for all CG elements.  Proccesing of HDR for CG Lighting, for seamless live-action integration.
Maya, MentalRay, Photoshop, Nuke





"Mortal Kombat: Legacy - Episode 9"
-Warner Premier + Contradiction Films-
-AGENCY:GOLDTOOTH CREATIVE-
Senior CG Generalist: Modeling of all Robots, Cyrax, Sektor, and Hydro:  texturing, shading, lighting, animation and rendering for all shots.  HDR processing into CG light rig, for live action integration.
Maya, MentalRay, Photoshop, Nuke




"Deus Ex: Human Revolution - Opening Credits"
-Edios Montreal + Square Enix-
-AGENCY:GOLDTOOTH CREATIVE-
Lead CG Generalist / Lead PreViz Artist: Model up-rez, texturing, shading, lighting, animation and rendering passes for all CG elements, as well as 2D elements in animatable layers.
Maya, MentalRay, Photoshop, Nuke




"Deus Ex: Human Revolution - Sarif Industries Spoof Infomercial"
-Edios Montreal + Square Enix-
-AGENCY:GOLDTOOTH CREATIVE-
Lead CG Generalist: Model up-rez, texturing, shading, lighting, and rendering passes for all CG elements including the Arm, hands, football, and eye.
Maya, MentalRay, Photoshop, Nuke




https://vimeo.com/15582019
"FIFA 11: Kaka Reveal Trailer" (2010)(TVC)(VG)
-EA SPORTS FIFA 11-
-AGENCY: GOLDTOOTH CREATIVE-
Lead CG Character Generalist : Up-rezing from Game asset, Texturing, Shading, Like-ness Sculpting, and rendering passes for 'Kaka'.
Maya MentalRay, ZBrush, Photoshop




"District 9" (2009)(MP)
-SONY TriStar Pictures -Image Engine-
-HOLOGRAM PRODUCTION: GOLDTOOTH CREATIVE-
CG Generalist : Modeling, texturing, Shading, Animating, and Rendering of Passes for the 'Home Planet' and 'Solar-system fly-thru' holographic elements.
Maya MentalRay, ZBrush, Photoshop




"Medal Of Honor" (2010)(VG)
-EA Games-
Lead CG Character Generalist : Creating over 30 high resolution characters Modeling, texturing, Shading, creation of light rigs, and Render-layer pipe-line management for over 100 shots.  Creation of Conceptual lighting, and Matte paintings, and lighting documentation.
Maya MentalRay, ZBrush, Photoshop




"Medal Of Honor" (2010)(VG)
-EA Games-

Lead CG Character Generalist : Creating over 30 high resolution characters Modeling, texturing, Shading, creation of light rigs, and Render-layer pipe-line management for over 100 shots.  Creation of Conceptual lighting, and Matte paintings, and lighting documentation.
Maya MentalRay, ZBrush, Photoshop




 




"NBA LIVE 10" (2009)(TVC)
-EA SPORTS-
-AGENCY: GOLDTOOTH CREATIVE-
CG Generalist : Modeling, texturing of unreleased Shoe for 'Key Product" Shoe shot.
ZBrush, Photoshop




"WET" (2009)(TVC)
-Activision- -BethesdaSoftworks-
-AGENCY: ANT FARM-
-PRODUCTION: GOLDTOOTH CREATIVE-
CG Character Generalist : Up-rezing Game asset, Texturing, Shading, Like-ness Sculpting, and rendering passes for 'Ruby'.
Maya MentalRay, ZBrush, Photoshop




"Splitting Adam" (2009)
-CD packaging for the band Splitting Adam-
-AGENCY: RETHINK-
-PRODUCTION: GOLDTOOTH CREATIVE-
-52nd Grammy Award Nominee for Best Recording Package!!-
Lead CG Generalist : Modeling, texturing, Shading, Animating specific to requirements, and Rendering of 'Adam' Human, Gorilla, and Lamb head holograms which morph between Human Adam, the passive lamb, and into an aggressive ape.
Maya MentalRay, ZBrush, Photoshop



"Fight Night Round 4" (2009)(TVC)
-EA SPORTS-
-AGENCY: GOLDTOOTH CREATIVE-
CG Character Generalist : Like-ness Sculpting of "Muhammad Ali" and "Mike Tyson" faces.  Matte painting, stills touch-up.
Maya, ZBrush, Photoshop




"PROTOTYPE" (2008)(VG-FMV)(TVC)
-Activision-
-AGENCY: GOLDTOOTH CREATIVE-
Matte Painter / Conceptual Artist : Production of over 100 Matte paintings of both environmental and characters, with grotesque apocalyptic subject matter.  Creation of'layered' PSD's for AE 2-D animation.  Minor CG elements were lit rendered as assets and proxy's.
Photoshop, Maya




"NEED FOR SPEED: UNDERCOVER" (2008)(TVC)
-EA GAMES-
-AGENCY: GOLDTOOTH CREATIVE-
CG Generalist / Matte Painter: Model up-rez, texturing of dirt and damage, shading of all vehicle's.  Matte painting of city, and other elements.
Maya MentalRay, ZBrush, Photoshop




"JET BLACK STARE : Ready To Roll" (2008)(TV-MV)
-The Island Def Jam Music Group-
-VFX PRODUCTION: GOLDTOOTH CREATIVE-
CG Generalist / Matte Painter: Providing 3D modeled and textured debris for speaker explosion.  Painting Damaged car front Matte painting.
Maya MentalRay, ZBrush, Photoshop




"WHITE SHANGHAI" (2009)(NOVEL COVER ART)
-Publisher: Ripol Classic-
-Author: Elvira Baryakina-
Matte Painter: Concept Art used for Cover Art, and Web site.
Photoshop